Friday, November 7, 2008

The Real Timers!

Within Task 3 of this experiment we were asked to execute a gaming world which derived all the attributes of an animated virtual world. Within this design we were asked to effectivley establish and produce three very important elements which are currently known in the gaming world; these included: Matinee, Particles and Kismat.
Using these elements and incorporating the base function of the task was an interesting excersise which lead to the wander of the imagination.

We decided to base our game upon 'Hide and Seek' and we tried to incorporate a theme of tagging to identify the winners from the losers. Within the theme of tagging we established a world of two teams. Once these teams were unleashed into our environment we wanted them to feel scared and wanted them to sense and feel hte excitement that was created by the game through there computer screens. Once the two teams are released they are on a mission to find the other team and destroy them. We did not really want to enchace shooting the opposite team so we created an environment with many sharp and false floors and high falls. We have a point system so once a player is eliminated they come back once all there team members are destroyed. This means that the team of the person left standing is classified as the winners for that particular round.

To create this atmoshpere we have incorporated many different technques of the three chosen elements, these include:

MATINEE: the movement and control of objects. Within our UT3 gaming environment Melissa incorporated many elements of matinee, these included:
- Circular Transporters
- Singular Lifts
- Exterior Viewing Points
- Automated Doors

PARTICLES: an extremely small constituents of matter, as an atom or nucleus. Within our UT3 gaming environment Craig incorporated many elements of particles, these included:
- Snow Storms
- Sand Storms
- Mist Within the Building
- Fog Outside the Building
- Waterfall Outside the Building
- Waterfall Mist Outside the Building
- Rain
- Lighting Dome

KISMET: the control of all additional elements within the Map. Kismet controls the functions of all the attributes within the Map. Within our UT3 gaming environment Danny incorporated many elements of matinee, these included:
- Hidden Triggers
- Light Systems
- Teleportaion Mobility

We feel we all learnt alot from this task, and we have understood all the elements involved in producing a Map for a gaming world.

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